Adam ([info]rupes) wrote,
@ 2008-01-23 23:45:00
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Entry tags:games, magic, session

Wednesday night draft, with Morningtide

Coordinated Barrage
Harpoon Sniper
Amoeboid Changeling
Dewdrop Spy
Ethereal Whiskergill
Floodchaser x2
Latchkey Faerie
Notorious Throng
Paperfin Rascal
Sage of Fables
Merrow Reejerey
Sentinels of Glen Elendra
Silvergill Douser
Stonybrook Angler x2
Waterspout Weavers
Whirlpool Whelm
Briarhorn
Imperious Perfect
Lignify
Cloak and Dagger
Runed Stalactite
Shimmering Grotto
Wanderwine Hub
Island x8
Plains x3
Forest x4

I wasn't at all happy with this deck - it took me too long to realize that merfolk were open. Before I did, I had passed a couple of Streambed Aquitects while trying for elementals, and as a result I didn't get very much in pack two. The Briarhorn and Perfect were my pack one and two first picks, but I didn't see enough other green to get me strongly into the color.

Round 1 vs. James

James had drafted a GBW elf-heavy deck at the other table. He had three Winnower Patrols, and got two of them down against me early. He smashed me down to five against his seventeen as I slowly dropped men on the board, including a Dewdrop Spy. I swung with my team, and he had no blockers left so eight damage got through. Prowling out Notorious Throng prompted a quick scoop. Game two saw me get both fliers down early and just outrace him in the air while he flooded. James's deck would probably beat mine most games, so I was relieved to make it out of this match alive; we played a further game for fun while we waited for the next round to start and he just crushed me.

Round 2 vs. Ricky

Ricky was playing WR giants-elementals. Game one saw him get a slow start, and I Thronged without prowl for eight early. He had no answer to the pile of faeries and conceded. In game two, I was falling behind to his Tar Pitcher (which kills most of my deck), and Brion sealed the deal - he ended the game at 20 life. Game three was much closer - I got a Latchkey Faerie with a Stalactite and Cloak and Dagger with the Reejerey on the table. Seven life a turn is a decent clock against most decks, but I had used my lignify on Tar Pitcher one turn before Brion showed up again. He also had a Seething Pathblazer, and he was able to win by swinging through with some elementals, sacrificing them all to the Pathblazer, then throwing it at me.

Round 3 vs. Jonny

Jonny had a BR goblin deck, but seemingly without any prowl trickery beyond a Stinkdrinker Bandit. In game one, he dropped an early Boggart Loggers after I already had a forest in play. I slowly took Logger beatdown until I drew a Floodchaser. I dropped it, and in response to his next attack I made my forest an island, which allowed me to block and kill the loggers. He then failed to play around my Douser properly and I has able to hammer him with card advantage. Game two started much worse for me - he had the stinkdrinker, a Prickly Boggart, and (once I barraged the Prickly away) a Marsh Flitter. Marsh Flitter is kind of good with Stinkdrinker Bandit, and I dropped two four quickly. I had a sage of fables and Reejeray in play, though, and he chose not to block with the Bandit when I swung; I played the Throng for five without prowl. The pile of black 1/1s were enough to stop further fear or flying shenanigans, and I swung for the win a couple of turns later.

Round 4 vs. Mike

Mike, one of the best players in the room, was also running merfolk; he was just blue-white. Game one, he dropped Sygg on turn two; I never saw my lignify (my only out, since he never tapped out before attacking) and fell quickly. Game two looked like it would got the same way when he dropped Sygg on turn four, but this time I got Latchkey Faerie with Cloak and Dagger and the Stalactite. Mike was at 12 from earlier attacks, so I had him on a two-turn clock unless he could come up with multiple fliers - I had an Angler on the table to tap one blocker. He took the first hit, but Cryptic Commanded me before the second one. At this point, I made a major and very stupid error - I had Imperious Perfect and six mana on the table, with Waterspout Weavers and Coordinated Barrage in hand. I foolishly made an elf (which I didn't need) and dropped the Weavers. Mike was able to do exactly enough with Sygg-protection to prevent me from blocking to kill me on his turn. If I had just kept one white mana open, I would have won easily - I just needed to not automatically produce the elf.



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