Adam ([info]rupes) wrote,
@ 2008-05-03 10:20:00
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Entry tags:games, magic, session

Shadowmoor release sealed

I went to the Friday release event at First Pick last night. We had 24 entrants in the sealed. My pool:

White:
Barrenton Medic
Goldenglow Moth
Mine Excavation
Strip Bare

Blue:
Consign to Dream
Drowner Initiate
Ghastly Discovery
Kinscaer Harpoonist
Whimwader x2

Black:
Ashenmoor Cohort x2
Cinderhaze Wretch
Crowd of Cinders
Disturbing Plot x2
Hollow Barghest
Loch Korrigan
Smolder Initiate

Red:
Bloodmark Mentor
Burn Trail
Power of Fire
Smash to Smithereens x2

Green:
Devoted Druid x2
Farhaven Elf
Gloomwidow
Howl of the Night Pack
Hungry Spriggan
Nurturer Initiatiate x2
Prismatic Omen (foil)
Spawnwrithe
Tower Above
Wildslayer Elves
Witherscale Wurm
Woodfall Primus
Viridescent Wisps x2

Blue/White:
Aethertow
Barrenton Cragtreads x2
Puresight Merrow x2
Steel of the Godhead
Thoughtweft Gambit
Turn to Mist

Blue/Black:
Gravegill Axeshark
Gravegill Duo
Merrow Grimeblotter
Oona's Gatewarden

Red/Black:
Ashenmoor Gouger
Torrent of Souls

Red/Green:
Giantbaiting x2
Gutteral Response
Runes of the Deus
Tattermunge Duo x2

White/Green:
Elvish Hexhunter
Medicine Runner
Old Ghastbark
Reknit
Safehold Duo
Seedcradle Witch
Wheel of Sun and Moon

Artifact/Land:
Lockjaw Snapper
Rattleblaze Scarecrow
Scrapbasket
Scuttlemutt x2
Thornwatch Scarecrow x2
Madblind Mountain

---

My strongest cards are definitely green (I don't think I've ever had five rares in a sealed pool in one color, even if two of them aren't really playable) and white/blue. This would seem to suggest a green/white deck, but for some reason I was obsessed with the idea of beatdown, and I built the following:

Burn Trail
Power of Fire
Devoted Druid x2
Farhaven Elf
Gloomwidow
Howl of the Night Pack
Nurturer Initiatite x2
Spawnwrithe
Tower Above
Wildslayer Elves
Witherscale Wurm
Woodfall Primus
Giantbaiting x2
Runes of the Deus
Reknit
Safehold Duo
Seedcradle Witch
Lockjaw Snapper
Scrapbasket
Scuttlemutt x2
Forest x1
Mountain x3
Plains x2

This deck worked well, and the opponents I beat were just steamrolled. My most absurd opening was turn one Seedcradle Witch, turn three Spawnwrithe, turn four swing with 2WG up into one creature. I also got down the Witherscale on turn four or five several times. It had a major weakness, though - I have almost no way to deal with fliers. I think every game I lost was to some combination of Silkbind Faerie (which is just nuts) and Rune-Cervin Rider. This left me at 3-2, not enough to win anything. In retrospect, I wasn't nearly greedy enough; a much better build would have been:

Burn Trail
Power of Fire
Devoted Druid x2
Farhaven Elf
Gloomwidow
Spawnwrithe
Tower Above
Witherscale Wurm
Woodfall Primus
Aethertow
Barrenton Cragtreads x2
Puresight Merrow x2
Steel of the Godhead
Thoughtweft Gambit
Turn to Mist
Runes of the Deus
Seedcradle Witch
Scuttlemutt x2
Scrapbasket
Forest x7
Plains x7
Mountain x3

This loses some consistency from the previous build, but the sheer power should more than make up for it. I'm running two game-winning auras, with Scrapbasket and two Scuttlemutts to make sure they're as good as they can be. I've got the Burn Trail/Puresight Merrow x2 combination, which should just win the game if it sticks. I've got Thoughtweft Gambit, which can be better than Time Walk in the right board position. And for all this, the only nasty trick I've really given up is Howl of the Night Pack (which, admittedly, won me two or three games last night). This deck also has a much better curve. I guess I just never hit on quite this combination last night, which is a shame; I knew this deck had a 5-0 in it somewhere, I just couldn't find it in time.



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